July262014

On redundant game mechanics

katemakesgames:

"A designer knows he has achieved perfection not when there is nothing left to add, but when there is nothing left to take away"

Antoine de Saint-Exupery

I always remember the first time I heard that quote, I was playing Civ 4, and I just stopped and thought, “that is the best thing about design I have ever heard.”

And yet, Games Designers constantly ignore this gem of wisdom, cramming in extra mechanics and bits that they’ll never be able to finish, building systems on top of older mechanics and established game ideas unquestioningly as a lazy shortcut. It is a real pet hate of mine, and it’s the reason I will argue until my dying day that Final Fantasy 13 is a much better game than a lot of people give it credit for and its ancestor, FF6, is…overrated (dun dun duuun unpopular opinion!).

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July212014

Walkthrough #2: painted/3D background, interior

julia-starling:

Here’s another walkthrough for a visual novel/adventure game background, this time an interior. The finished image:

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July202014
July152014
July132014
Ars Harmonia has officially been submitted to the Windows Store and Windows Phone Store after an incredibly long weekend of debugging. It should hopefully be live in the store early next week.
It will support cross-buy, so if you buy it for Windows Phone, you’ll also receive a free copy for Windows 8, and vice versa.

Ars Harmonia has officially been submitted to the Windows Store and Windows Phone Store after an incredibly long weekend of debugging. It should hopefully be live in the store early next week.

It will support cross-buy, so if you buy it for Windows Phone, you’ll also receive a free copy for Windows 8, and vice versa.

July112014

Ars Harmonia Production Art and fun extra bits

katemakesgames:

NOTE: THIS POST WILL CONTAIN SPOILERS. I WILL CUT BEFORE WE GET TO THEM.

Please play and vote for my game, we worked really hard on it!

Some new CGs made for the android/WP8 version of the game. I wanted the art of Ars Harmonia to have a lurid, comic book feel to it.

image

image

image

Cutting now for spoilers. Click for more if you’ve completed the game!:

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11AM
July92014

What’s next for Ars Harmonia?

It’s an exciting week for Project BC! Once we iron out the last few bugs with Ars Harmonia, we’ll be submitting it to the Windows Store and the Windows Phone Store. In the meantime, here’s a quick look into what we have in store for the game in the near future.

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July62014
July52014
Long day spent porting and optimizing the game for mobile. Still struggling to get a Windows Store app running, though. We hit a huge milestone this afternoon when I managed to play the game from start to finish on my Lumia 920, so it’s coming along well!

In celebration of our having reached first place in the People’s Choice award, here’s a behind the scenes look at the game.

This is an ambient occlusion render of the Laveau Household, before we added in some of the objects of interest (so you’ll notice that objects like the calendar and family photo aren’t in yet). In compositing the maps, this is used as one of the shadow layers and adds depth and visual interest to the scene.

Long day spent porting and optimizing the game for mobile. Still struggling to get a Windows Store app running, though. We hit a huge milestone this afternoon when I managed to play the game from start to finish on my Lumia 920, so it’s coming along well!

In celebration of our having reached first place in the People’s Choice award, here’s a behind the scenes look at the game.

This is an ambient occlusion render of the Laveau Household, before we added in some of the objects of interest (so you’ll notice that objects like the calendar and family photo aren’t in yet). In compositing the maps, this is used as one of the shadow layers and adds depth and visual interest to the scene.

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