July212014

Walkthrough #2: painted/3D background, interior

julia-starling:

Here’s another walkthrough for a visual novel/adventure game background, this time an interior. The finished image:

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July202014
July152014
July132014
Ars Harmonia has officially been submitted to the Windows Store and Windows Phone Store after an incredibly long weekend of debugging. It should hopefully be live in the store early next week.
It will support cross-buy, so if you buy it for Windows Phone, you’ll also receive a free copy for Windows 8, and vice versa.

Ars Harmonia has officially been submitted to the Windows Store and Windows Phone Store after an incredibly long weekend of debugging. It should hopefully be live in the store early next week.

It will support cross-buy, so if you buy it for Windows Phone, you’ll also receive a free copy for Windows 8, and vice versa.

July112014

Ars Harmonia Production Art and fun extra bits

katemakesgames:

NOTE: THIS POST WILL CONTAIN SPOILERS. I WILL CUT BEFORE WE GET TO THEM.

Please play and vote for my game, we worked really hard on it!

Some new CGs made for the android/WP8 version of the game. I wanted the art of Ars Harmonia to have a lurid, comic book feel to it.

image

image

image

Cutting now for spoilers. Click for more if you’ve completed the game!:

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11AM
July92014

What’s next for Ars Harmonia?

It’s an exciting week for Project BC! Once we iron out the last few bugs with Ars Harmonia, we’ll be submitting it to the Windows Store and the Windows Phone Store. In the meantime, here’s a quick look into what we have in store for the game in the near future.

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July62014
July52014
Long day spent porting and optimizing the game for mobile. Still struggling to get a Windows Store app running, though. We hit a huge milestone this afternoon when I managed to play the game from start to finish on my Lumia 920, so it’s coming along well!

In celebration of our having reached first place in the People’s Choice award, here’s a behind the scenes look at the game.

This is an ambient occlusion render of the Laveau Household, before we added in some of the objects of interest (so you’ll notice that objects like the calendar and family photo aren’t in yet). In compositing the maps, this is used as one of the shadow layers and adds depth and visual interest to the scene.

Long day spent porting and optimizing the game for mobile. Still struggling to get a Windows Store app running, though. We hit a huge milestone this afternoon when I managed to play the game from start to finish on my Lumia 920, so it’s coming along well!

In celebration of our having reached first place in the People’s Choice award, here’s a behind the scenes look at the game.

This is an ambient occlusion render of the Laveau Household, before we added in some of the objects of interest (so you’ll notice that objects like the calendar and family photo aren’t in yet). In compositing the maps, this is used as one of the shadow layers and adds depth and visual interest to the scene.

July42014
Whew, got Ars Harmonia booting to title screen on Windows Phone now. Two problems to solve yet:
1. The buttons don’t work
2. It’s at 0.2 FPS
But the mobile port is coming along more smoothly than expected! It’s looking good so far.

Whew, got Ars Harmonia booting to title screen on Windows Phone now. Two problems to solve yet:

1. The buttons don’t work

2. It’s at 0.2 FPS

But the mobile port is coming along more smoothly than expected! It’s looking good so far.

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