"A designer knows he has achieved perfection not when there is nothing left to add, but when there is nothing left to take away"
I always remember the first time I heard that quote, I was playing Civ 4, and I just stopped and thought, “that is the best thing about design I have ever heard.”
And yet, Games Designers constantly ignore this gem of wisdom, cramming in extra mechanics and bits that they’ll never be able to finish, building systems on top of older mechanics and established game ideas unquestioningly as a lazy shortcut. It is a real pet hate of mine, and it’s the reason I will argue until my dying day that Final Fantasy 13 is a much better game than a lot of people give it credit for and its ancestor, FF6, is…overrated (dun dun duuun unpopular opinion!).
General blogging about gamedev and maybe some tutorials. Blog by Bishop Myers: programmer, writer, and cat-herder of Project BC. Currently slaving away on Vacant Sky Awakening.Ask me anything
NOTE: THIS POST WILL CONTAIN SPOILERS. I WILL CUT BEFORE WE GET TO THEM.
Some new CGs made for the android/WP8 version of the game. I wanted the art of Ars Harmonia to have a lurid, comic book feel to it.
Cutting now for spoilers. Click for more if you’ve completed the game!:
It’s an exciting week for Project BC! Once we iron out the last few bugs with Ars Harmonia, we’ll be submitting it to the Windows Store and the Windows Phone Store. In the meantime, here’s a quick look into what we have in store for the game in the near future.